Saturday, 8 December 2007

one shot film: zooming

Here I have made a very short film exploring zooming, in my previous film the camera work wasn't very dynamic, here I used zooming to create movement yet still keep within the boundaries of the brief. The scene starts off zoomed in on my face and the screen flashes black occasionally, when the camera zooms out you realize its people walking past. The scene eventually gets so busy that you can no longer see me and ends.

Tuesday, 4 December 2007

One shot: T3ch supp0rt

Here is my third one shot film idea. The original concept was by Jay, Its about someone that works in a call center that needs help with her broken head set, tech support arrives and hilarity ensues. The scene was inspired by the television show "the Office". originally the camera angle we had was above and infront of the 2 actors but the distance meant we couldn't hear them clearly as we did not have an external microphone, so I moved the camera closer facing to their right profile. Although visually little happens in the piece i feel the dialogue is enough to keep the viewer interested as it does not drag on too long, Jay did end up cutting the script short to achieve this. The lighting works well and I feel we produced a convincing office environment.

Looking at Aesthetics

Nintendo DS

Architect Ludwig Mies van der Rohe adopted the motto "Less is more", when looking at the DS i couldn't agree more.

Nintendo DS

It is clear that the DS has been in inspired by Apple I Macs, I pods Etc. using simple rounded off geometric shapes for the form and interface. When closed a smooth cuboid rounded off at the edges, its uncomplicated design is inviting, so what's inside?
Inside the smooth glossy coat is missing, this is so when your playing the DS you don't leave finger prints all over the buttons when playing it. Again though inside is a very simplistic interface, only six circular buttons on one side of the screen and a d-pad on the other, on the top screen 6 holes either side of the screen indicate speakers.

Simplistic design in technology has been very popular lately some may even say essential, it uncomplicates already busy lives of both visual hassle and function, where people have little time or attention to consult the instruction manual.