Tuesday, 29 April 2008

Looking At Portfolios - Preloaded

I looked at Roma's PDF on portfolio design and under a list titled "ten great portfolio sites" I saw a company called "Preloaded". I soon realised this is the same "Preloaded" one of my best friends worked for this easter and last summer, in fact I had been to their London based office and seen their work space. It is evident from their clean, crisp design and impressive clients list (including the BBC and Coca Cola GB) that preloaded is a premier web design service.

Also looking at Roma's PDF a saw a few list of skills that multimedia employers look for, these pretty much all included...


  • Flash Action Script

  • Java Script

  • PHP

  • HTML and CSS

  • Structured Query Language (SQL/MYSQL)

Fun With Google Analytics

I'm using Google analytics to assess how many people visit my blog as well as some of my other websites. Its a great tool because, not only do you know how many people are visiting, you know where they are visiting from and for how long. Apparently somebody from Washington was looking at this very Blog for just over 3 minutes! Amazing.

Monday, 28 April 2008

Makibishi - Website Review

Today I was looking at the favourite website awards and found a site for Dodge the car company. It seems they are trying to break into the Japanese market and as a result hired a company called Makibishi to make a flash game called Dodge Quest. The game is a traditional 2D RPG much like that of "Zelda Links Awakening" or "Secret Of Mana", you can find the game here. I initially thought this website would be very short being essentially an advertisement but Makibishi insist that it is not an advertisement, but a tool. As a result the game actually looks and feels like a genuine old "NES" game, with 8-bit 2D graphics and midi sound track, it also takes several days to complete (your character sleeps in real time, "carry on the adventure tomorrow!"). The games story centers around a depressing tool salesman (played by you) who secretly loves a flower girl called Lucy, one day he over hears her say she could only marry a man who owns a Dodge, but your character doesn't realise this was only an excuse to deter a creepy suitor. So obviously the rest of the game is spent trying to build copious amounts of money to buy a dodge and win the heart of the flower girl. I'm only one day in so I don't know what happens but I will post back when I'm done. Anyway I was very impressed at just how much they managed to squeeze into a flash game, especially as it is really just an advertisement or "tool".

I also visited the Makibishi website, which I must say was one of the strangest things I've seen in a long time. After navigating my way through loads of meaningless text, a second page of bizarre images came up and after that found myself here. I don't know if that was the site I was supposed to go to for all my Makibishi needs but it is certianly what interested me the most. It turns out that this site is another game, but a very different one, from what I understand a group of ninjas are trying to hide from a shadowy character called the "Ashasin". After that I found myself searching for magic stones on a far away planet to activate a giant robot to stop a giant gas mask wearing tattooed baby from producing hundreds of replica ninjas out of its behind.

giant baby

It all sounds very abstract, and it is, but oddly it's very compelling, so compelling in fact, that I wish there was a walk through guide so I could finally find out what it all means. Until then it will just reinforce the idea that all Japanese people love robots, ninjas and wacky plot lines.

To find out more about Makibishi you can read their blog here.

Saturday, 26 April 2008

Antiarm Website

I'm currently making a website for one of my bands called Antiarm. You can check out my progress here. Although my HTML skills are improving quickly I feel this website would work better as a Flash site, for example when you choose an option from the menu the hand could move and reveal a new page. To make this site I would need to learn how to create updatable and downloadable content, preloaders and picture galleries.

Monday, 21 April 2008

My Gantt Chart Sense Is Tingling

According to my Gantt chart, this is my busiest week this term. I will be developing my HTML and Flash skills as well as finishing off my 3D renders for my "Navigating Identities" box and start putting it together in Flash. On top of all that, I will be evaluating my HTML and Flash progress. This will certainly be a busy week, also I need to catch up on my missed review post.

Check out my Gantt chart here.

Sunday, 20 April 2008

Erebus/Styx website under constuction! Friday review late!

After developing an understanding of HTML thought it necessary to build my own online portfolio... So that's what I did, you can find my new website here. It's still very much under construction but check back regularly for updates.
In other news my new found pledge to deliver reviews every Friday fell a bit short, perhaps I'll start the lazy Sunday with a cup of tea review day.

Wednesday, 16 April 2008

Roses Are #FF0000, Violets Are #0000FF

I've been messing about with HTML all day and although it's very daunting trying to remember all the different abbreviations, codes and things, I'm finding it very enjoyable. Online Environments is looking ever more attractive with my new found web skills. I think I will work on these test sites a lot over the coming weeks so check back regularly.

My first HTML (CSS) Based Website

In a pathways lecture yesterday Andy Love talked how about how an old student wanted to choose a pathway regardless of a lack of prior experience. This made me think about my own choices, I'm currently torn between virtual environments and online environments, I've made plenty of 3D models but never independently made a website. This morning I looked various tutorials and produced this website.

EDIT: just thought I'd mention this website uses external CSS (Cascading Style Sheets, not Counter Strike Source), check out the tutorial here.

Friday, 11 April 2008

Friday Review April 11th

This being my first Friday review I will break the review into three sections, website, game and film.

Website:
I'm going to start with a relatively recent phenomenon, the social networking site Facebook. Firstly the most striking thing about Facebook is how it compares with its rival social networking websites such as Myspace. Most of these website allow the user to change the backgrounds, colours and everything else making it very personal, because that's what that type of social networking is about, where as Facebook is all blue and white, although the user can rearrange display boxes and add applications. What I'm trying to say is it is the actual technical features that has made the website so popular. For the average website user, they can easily share photos with friends by tagging them (a feature that other sites like Myspace are starting to incorporate) but more importantly, companies that advertise with Facebook can pinpoint their target demographic, for example if Microsoft wanted to send out an ad about an x-box 360 they could choose to send it exclusively to their target audience, perhaps males aged 16-35 with gaming in their interests list. I think is a fine example of function over form, very often websites are so concerned with presentation its often hard to find what your looking for quickly and effectively.

Game:
I recently purchased Sega's "Condemned 2: Bloodshot" a first person survival horror for the X-Box 360. It's been a very long time since I've purchased a Sega game because almost everything after the Genesis (Mega Drive) fell horribly short, but this game looked different and it got above 80 on Metacritic so I thought perhaps It's time I gave Sega a chance to prove their worth. Fortunately I was right to give them another chance or should I say give Monolith Productions a chance, as I found Sega is only the publisher,. Either way this is one of the scariest games I've played since Resident Evil (GC Edition). Condemned's USP is its combat system, a first person game that uses mostly melee attacks, that revolves around chains of combos and parries. After playing Oblivion (that has similar combat) I wasn't expecting much, but Monolith really surprised me and put together a System that really works. Graphically the game is quite stunning with excellent character models and immersing environmental effects, that are so important in the survival horror genre.

Condemned 2

Although sometimes the lighting and fog effects are so extreme you find yourself unable to see beyond your fists, it often produces a appropriately eerie atmosphere. There is the occasional glitch like guys running straight through pieces of furniture but thats to be expected. Possibly the most terrifying feature of the game though is the sound, a overbearingly creepy soundtrack is embellished by the sounds of shrieking psychopaths and brutal cracks as steel pipes collide with human bone, not something to be played on your own in the dark to be sure.

Film:
Coming Soon

Friday Is Review Day!

I had my review week session today, Although I took a lot of valuable advice away with me I felt like a lot had gone over looked. I was expecting to be asked about my latest progress with my identities project and Discuss my improvements in 3DS Max, but instead I was asked vague questions like "how has your understanding of aesthetics developed since the beginning of the year", produced from some old analysis practise question.

Apart from that, I was reminded I have yet to take advantage of the library and that it never hurts to review the work of others. So in the end two key issues arose that I will have to address.

1. Take better advantage of the Library, anything from text books to fiction to DVDs.
2. Review the work of others, perhaps a review a week.

So the first action I will take is to declare Friday "Review Day".

Free Time

I arrived to my review session early so I made this logo for myself in the Computer room.

logo for me

Easter Work: Navigating Identities Concept Complete

In February I came up with a chess board idea for the Navigating identities project. Over the easter I developed the idea and produced this 3D animation in 3D Studio Max. I think this will work for my final Idea.

More fun with 3D Studio Max!

Here are a few more things I've done in 3d over the Easter, some examples of high polygon modeling, another attempt at my avatar and using IK chains in animation, enjoy.

avatar attempt 2

monster

rpg-tv 1

rpg-tv 2

Friday, 4 April 2008

Crayon Physics Deluxe!



Find out more here.

Video Games as Art

Tuesday, 1 April 2008

April Fools

Today I used my new 3DS Max skills to put together a little April fools gag for my brother's web comic www.rpg-tv.com. Check it out here.