I have been using 3D Studio Max for about 3 weeks and each week I have tried to recreate master chief from Halo to monitor my progress.
First I was only interested in form, trying to get a basic shape as seen below. There is no attention to colour (master chief isn't even red). I have only used extrude and bend (as used in the first seminar) from the modifiers list, when i was finished i used turbo smooth, This doesn't work very well as master chiefs armour is fairly blocky anyway.
Then the next time I rendered master chief I made just the head so I focus on it in more details. This time I also looked at using the materials editor, using colours and textures to create a more accurate depiction of the helmet. I made the visor yellowy orange and highly and reflective and the helmet green.
In my third render I had a lot more experience with 3D Studio Max so I could create and render a lot faster. I focused on even more detail (the grenades on the belt) and smoothing off surfaces like the sides of the helmet.
I will continue to develop my render up until the 6th week.
Monday, 4 February 2008
3D Studio Max progress
Labels:
3d studio max
Subscribe to:
Post Comments (Atom)
2 comments:
Your a bit good arent you!
dood i got some phat 3DS Max on my laptop now. im determined to make a strider and hunter from HL2.
Post a Comment